You may use InVision to demonstrate the flow one day, then switch to Principle to answer a usability question the next.Īvoid building your whole app as single prototype, featuring the full flows and interactions. Don’t be afraid to create different prototypes using different tools. Keep your prototypes small enough to answer the question at hand. Prototypes are meant to answer a question. Zeplin is built for hand-offs from design to development, and it’s become one of my favorite tools.Figma is new on the scene, but it’s aiming to be the “Google Docs of design.” Next time you’re working on the same interface with other designers, it might be worth uploading your Sketch file and seeing if it works for you.Just remember that no tool should replace close communication between team members. Fortunately, there are tools to help solve this pain. But sharing your Sketch files probably isn’t the ideal way to work together. As a designer, you should become best friends with your team: clients, product owners, developers, and fellow designers. The importance of collaboration can’t be emphasized enough. Origami is a bit of an outlier on the list in terms of its interface, but it’s worth mentioning it as a quick, modular way to build prototypes for iPhone and the Apple Watch.Īs a designer, you’ll often be working on a team. ![]() A bit of a steeper learning curve, but sometimes it just helps to think of these things through code.
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